Post by killerchaos on Apr 14, 2009 0:21:02 GMT -5
Here we make custom moves! YAY!
So, anyway, I have come to some conclusions.
First, since we are focusing on the Dark type and Aura type, we need some new moves for each!
I was searching through Dark moves on Serebii.net and found out there is only ONE special Dark-type move! Dark Pulse is it, but we need MORE! So, I propose we make two more here. What do you think?
I also think we should have 17 new moves focused on Aura (+ Aura Sphere). I say...Drain Punch should be Aura, as draining life force seems more like Aura than Fighting.
Okay, so here are my ideas:
2+ Dark-type Special Moves
16 new Aura Moves + Aura Sphere + Drain Punch *DONE!*
I'm listing ideas I'll have details on tomorrow:
Aura Force - Special
BP: 60
Acc: 100
PP: 5
Effect: 10% chance of raising all stats one stage
Description: A lively wind that may raise abilities.
Soul Strike - Physical
BP: 70
Acc: 100
PP: 15
Effect: Has high critical-hit ratio
Description: User strikes foe with an Aura-infused punch. High critical-hit Ratio.
Aura Blast - Special
BP: 140
Acc: 90
PP: 5
Effect/Description: Lowers user's SpAtk Stat two stages.
Life Thrust - Physical
BP: 120
Acc: 100
PP: 15
Effect/Description: The user lunges its body at the foe with great force. Slightly hurts the user.
Aura Burst - Special
BP: 80
Acc: 100
PP: 15
Effect: Hurts all users on opponent's side of field (single & double)
Description: A strong burst of Aura emanates from the user.
Soul Cleanse - Other
BP: --
Acc: --
PP: 5
Effect: Heals half of maximum HP and clears status conditions.
Description: A special healing move that heals the user drastically.
Soul Charge - Special
BP: 120
Acc: 100
PP: 10
Effect: Uses up first turn to attack the next turn.
Description: The user focuses on the Aura within itself and unleashes it the next turn.
Aura Retreat - Physical
BP: 100
Acc: 100
PP: 10
Effect: User is protected the first turn, then strikes the next.
Description: The user disappears at first, but comes in with amazing Aura power.
Aura Pulse - Special
BP: 90
Acc: 100
PP: 10
Effect: 10% chance of lowering the opponent's SpDef one stage.
Description: A strong pulse of life emanates from the user. May lower foe's SpDef.
Aura Storm - Special
BP: 120
Acc: 90
PP: 5
Effect/Description: The user summons a mighty storm using soul power.
Aura Boost - Other
BP: --
Acc: --
PP: 30
Effect: 75% of raising two stats one stage, 25% of raising one stat two stages.
Description: Randomly raises user's two stats one stage or one stat two stages.
Aura Vapor - Other
BP: --
Acc: 100
PP: 5
Effect: 10% on inducing sleep, 10% chance on inducing freeze, 10% chance on inducing paralyze status, 10% on inducing burn, 10% chance on inducing poisoned, 50% chance of failing.
Description: A mysterious smoke that induces a random status effect on foes. May not work.
Aura Glare - Special
BP: 90
Acc: 90
PP: 5
Effect: 10% chance of lowering opponent's SpDef one stage.
Description: Attacks with a shine of Aura. May lower SpDef.
Aura Orbs - Other
BP: --
Acc: --
PP: 20
Effect: Causes damage on switching in. Damage dealt depends on opponent's type.
Description: The user surrounds the opponent's field with damaging orbs that attack foes switching in.
(YES, NEW METAGAME IS NOW BROKEN, MIRITE?)
Soul Return - Physical
BP: --
Acc: 100
PP: 20
Effect: If hit by any attack, deals same amount of damage received.
Description: Attacks using the same force as damage dealt on the user.
Aura Cannon - Special
BP: 150
Acc: 90
PP: 5
Effect: User halts attack on the next turn.
Description: The user focuses all Aura on one target. User can not move on next turn.
And maybe more...LATER!
NEW: An ability Lucario has in Super Smash Bros. Brawl, even though it is unnamed. We shall call it:
Retaliate: Gets stronger as health is lowered.
In-Depth effect: For every 20% of health lost, Attack and Sp.Attack go up one stage.
This ability is mainly for Aura-typed Pokemon, like Lucario, Togekiss, and others. This allows for effective sweeping, which makes Lucario and Togekiss better since they're better offensively. In return, tanks can also use this well, as they will gradually get stronger as they take hits, being able to attack many times and still able to sweep efficiently.
Also, I am going to go ahead and pick Dark Cannon as a special Dark-type move:
Dark Cannon - Special
BP: 120
Acc: 75
PP: 10
Type: Dark
Effect: Has 10% chance of lowering Sp.Def. one stage
Description: Launches a concentrated beam of corrupting darkness. May lower Special Defense.
And I have also thought of another Dark-type move:
Dark Fog - Other
BP: --
Acc: 100
PP: 20
Type: Dark
Effect: Lowers Accuracy by one stage.
Description: The user summons darkness so dark that no Pokemon can see. Lowers accuracy.
One final Dark-type Special Move:
Dark Cyclone - Special
BP: 110
Acc: 70
PP: 5
Type: Dark
Effect: 75% chance of lowering foe's Sp.Def. one stage
Description: The user spins fast enough to create a twister of darkness. May low Special Defense
(It might be overpowered, but the Acc. is quite low and the Base Power is low enough to not be an overpowered Blizzard.)
I am having lots of fun with this!
I have more ideas for Aura attacks later, well...HAD, but hey.
So, anyway, I have come to some conclusions.
First, since we are focusing on the Dark type and Aura type, we need some new moves for each!
I was searching through Dark moves on Serebii.net and found out there is only ONE special Dark-type move! Dark Pulse is it, but we need MORE! So, I propose we make two more here. What do you think?
I also think we should have 17 new moves focused on Aura (+ Aura Sphere). I say...Drain Punch should be Aura, as draining life force seems more like Aura than Fighting.
Okay, so here are my ideas:
2+ Dark-type Special Moves
16 new Aura Moves + Aura Sphere + Drain Punch *DONE!*
I'm listing ideas I'll have details on tomorrow:
Aura Force - Special
BP: 60
Acc: 100
PP: 5
Effect: 10% chance of raising all stats one stage
Description: A lively wind that may raise abilities.
Soul Strike - Physical
BP: 70
Acc: 100
PP: 15
Effect: Has high critical-hit ratio
Description: User strikes foe with an Aura-infused punch. High critical-hit Ratio.
Aura Blast - Special
BP: 140
Acc: 90
PP: 5
Effect/Description: Lowers user's SpAtk Stat two stages.
Life Thrust - Physical
BP: 120
Acc: 100
PP: 15
Effect/Description: The user lunges its body at the foe with great force. Slightly hurts the user.
Aura Burst - Special
BP: 80
Acc: 100
PP: 15
Effect: Hurts all users on opponent's side of field (single & double)
Description: A strong burst of Aura emanates from the user.
Soul Cleanse - Other
BP: --
Acc: --
PP: 5
Effect: Heals half of maximum HP and clears status conditions.
Description: A special healing move that heals the user drastically.
Soul Charge - Special
BP: 120
Acc: 100
PP: 10
Effect: Uses up first turn to attack the next turn.
Description: The user focuses on the Aura within itself and unleashes it the next turn.
Aura Retreat - Physical
BP: 100
Acc: 100
PP: 10
Effect: User is protected the first turn, then strikes the next.
Description: The user disappears at first, but comes in with amazing Aura power.
Aura Pulse - Special
BP: 90
Acc: 100
PP: 10
Effect: 10% chance of lowering the opponent's SpDef one stage.
Description: A strong pulse of life emanates from the user. May lower foe's SpDef.
Aura Storm - Special
BP: 120
Acc: 90
PP: 5
Effect/Description: The user summons a mighty storm using soul power.
Aura Boost - Other
BP: --
Acc: --
PP: 30
Effect: 75% of raising two stats one stage, 25% of raising one stat two stages.
Description: Randomly raises user's two stats one stage or one stat two stages.
Aura Vapor - Other
BP: --
Acc: 100
PP: 5
Effect: 10% on inducing sleep, 10% chance on inducing freeze, 10% chance on inducing paralyze status, 10% on inducing burn, 10% chance on inducing poisoned, 50% chance of failing.
Description: A mysterious smoke that induces a random status effect on foes. May not work.
Aura Glare - Special
BP: 90
Acc: 90
PP: 5
Effect: 10% chance of lowering opponent's SpDef one stage.
Description: Attacks with a shine of Aura. May lower SpDef.
Aura Orbs - Other
BP: --
Acc: --
PP: 20
Effect: Causes damage on switching in. Damage dealt depends on opponent's type.
Description: The user surrounds the opponent's field with damaging orbs that attack foes switching in.
(YES, NEW METAGAME IS NOW BROKEN, MIRITE?)
Soul Return - Physical
BP: --
Acc: 100
PP: 20
Effect: If hit by any attack, deals same amount of damage received.
Description: Attacks using the same force as damage dealt on the user.
Aura Cannon - Special
BP: 150
Acc: 90
PP: 5
Effect: User halts attack on the next turn.
Description: The user focuses all Aura on one target. User can not move on next turn.
And maybe more...LATER!
NEW: An ability Lucario has in Super Smash Bros. Brawl, even though it is unnamed. We shall call it:
Retaliate: Gets stronger as health is lowered.
In-Depth effect: For every 20% of health lost, Attack and Sp.Attack go up one stage.
This ability is mainly for Aura-typed Pokemon, like Lucario, Togekiss, and others. This allows for effective sweeping, which makes Lucario and Togekiss better since they're better offensively. In return, tanks can also use this well, as they will gradually get stronger as they take hits, being able to attack many times and still able to sweep efficiently.
Also, I am going to go ahead and pick Dark Cannon as a special Dark-type move:
Dark Cannon - Special
BP: 120
Acc: 75
PP: 10
Type: Dark
Effect: Has 10% chance of lowering Sp.Def. one stage
Description: Launches a concentrated beam of corrupting darkness. May lower Special Defense.
And I have also thought of another Dark-type move:
Dark Fog - Other
BP: --
Acc: 100
PP: 20
Type: Dark
Effect: Lowers Accuracy by one stage.
Description: The user summons darkness so dark that no Pokemon can see. Lowers accuracy.
One final Dark-type Special Move:
Dark Cyclone - Special
BP: 110
Acc: 70
PP: 5
Type: Dark
Effect: 75% chance of lowering foe's Sp.Def. one stage
Description: The user spins fast enough to create a twister of darkness. May low Special Defense
(It might be overpowered, but the Acc. is quite low and the Base Power is low enough to not be an overpowered Blizzard.)
I am having lots of fun with this!
I have more ideas for Aura attacks later, well...HAD, but hey.