Post by xylix on May 10, 2009 22:29:08 GMT -5
So I have a great idea! It would beuch like pokemon mystery dungeon.
You can only do this once you have beaten the elite four, and have the national s
Dex.
You would connect with someone else, the game would save their team, and you can battle the team at a certain area, same pokemon, level etc. You can save up to three teams, but only battle 2 a day. When you beat a trainer a specific amount of times, you can choose a category of items, then you would get one item THAT player has, but it would be random, and from the category you chose.
Number of times to get items
Item # Battles
1 5
2 10
3 20
4 30
5 45
6 65
7 90
8 115
9 140
10 200
Also, every 10 times you beat them, you would automatically get 10000p as a reward, but you have to have won each of those matches in a row. If none of your pokémon take damage, during the battle, the reward at the end of the 10 battles would go up by 20% each time, so here is also a chart showing how much money is possible to obtain.
BWD* Money
0 10000 after 10 straight wins
1 12000 after 10 straight wins
2 14600 after 10 straight wins
3 17520 after 10 straight wins
*Battles without damage
I will complete the chart when I have the time, because I am currently doing this with my mind.
Now, to add an extra challenge, there would be an option that says "Challenge", and here are the things you could do with challenge mode to add difficulty.
-Raise all opponents pokemon by 3, 5, 10, 15, 25, 35 or 50 levels (since all his pokemon might be 45 and yours 70)
-All enemies pokémon heal 3, 5, 10, 25 or 40% of HP every time it is their turn.
-All enemies attacks either inflict 5, 10, 15, 25, 40, 60, 75 or 100% the damage.
-All your attacks do 3, 5, 10, 20, 30, 40, 50, 60, 70, 80 or 90% less damage (100% would make it impossible
-Raise all the enemies attacks power/accuracy by 5/5, 10/10, 25/25, 40/40, 50/50 or 75/75
-Every time an opponent attacks, a random star of yours goes down by either 1, 2, 3, 4 or 6 levels
Ok, that's it for now, but note you DECIDE how powerful each effect is, but you only do before that match.
What to you think? My first idea!
You can only do this once you have beaten the elite four, and have the national s
Dex.
You would connect with someone else, the game would save their team, and you can battle the team at a certain area, same pokemon, level etc. You can save up to three teams, but only battle 2 a day. When you beat a trainer a specific amount of times, you can choose a category of items, then you would get one item THAT player has, but it would be random, and from the category you chose.
Number of times to get items
Item # Battles
1 5
2 10
3 20
4 30
5 45
6 65
7 90
8 115
9 140
10 200
Also, every 10 times you beat them, you would automatically get 10000p as a reward, but you have to have won each of those matches in a row. If none of your pokémon take damage, during the battle, the reward at the end of the 10 battles would go up by 20% each time, so here is also a chart showing how much money is possible to obtain.
BWD* Money
0 10000 after 10 straight wins
1 12000 after 10 straight wins
2 14600 after 10 straight wins
3 17520 after 10 straight wins
*Battles without damage
I will complete the chart when I have the time, because I am currently doing this with my mind.
Now, to add an extra challenge, there would be an option that says "Challenge", and here are the things you could do with challenge mode to add difficulty.
-Raise all opponents pokemon by 3, 5, 10, 15, 25, 35 or 50 levels (since all his pokemon might be 45 and yours 70)
-All enemies pokémon heal 3, 5, 10, 25 or 40% of HP every time it is their turn.
-All enemies attacks either inflict 5, 10, 15, 25, 40, 60, 75 or 100% the damage.
-All your attacks do 3, 5, 10, 20, 30, 40, 50, 60, 70, 80 or 90% less damage (100% would make it impossible
-Raise all the enemies attacks power/accuracy by 5/5, 10/10, 25/25, 40/40, 50/50 or 75/75
-Every time an opponent attacks, a random star of yours goes down by either 1, 2, 3, 4 or 6 levels
Ok, that's it for now, but note you DECIDE how powerful each effect is, but you only do before that match.
What to you think? My first idea!